Dragonspeaker Mage

Description

    Pyromancers reclaimed the lost scrolls of their ancestors and rediscovered the art of Dragonspeaking. Dragonspeaker Mages can channel the power of the Dragon's flame breath to strengthen the magic of all Pyromancers. With glowing auras accompanying their presence, they are destined to lead the fellowship of flamecasters to glory.

Statistics

Hit Points : 30              Movement Range : 3
Power : 15                    Recovery Time : 3
Armor : 0%

Attack Pattern :
Burns a cross-shaped area of 5 tiles.
Maximum targeting range is 3 tiles from the Dragonspeaker Mage.
This attack is unblockable.

Special Abilities :
+ Dragonspeak ( Passively channels the power of a Dragon to create stronger flames )
+ 33% Blocking from the front ( 16% from the sides )

Advantages/Disadvantages

    The DSM is probably one of the most wanted units in the whole game. The ability to pump up a pyros attack makes them more deadlier than they were before. The advantage of a DSM is that it pumps up your DSM's attack as well as friendly pyros, creating a very powerful unit that is a force to be reckoned with.
    However, the DSM also has similiar disadvantages of the pyro. The long mage cool down period means that it is vulnerable to attack after it attacks itself. Another disadvantage is that it is ussually the centre of attention making it the target of lots more attacks.

Formation

    Again with the DSM, there are two main ways to use DSM, as a finishing off unit, or as a suicide attack unit. The latter is better suited to formations based on very offensive tactics. The DSM will usually not get off more than one attack when it is at the front. However, by putting your dragon up front as well, opponents will think twice before killing a DSM and letting a dragon have free reign.
    Using it as a support unit means that you will generally have more than one pyro up in front.
    To maximise the effectiveness of the DSM's ability, no more than 2 pyros should be used. This means that you have very powerful pyros as well as having enough space left for other units.

Tactics

    Bar one or two points, DSM's generally have the same tactics as Pyros.
    DSM's and souped up pyros can ussually kill a cleric in one turn if you have no more than 2 of them on the field
    DSM's along with dragons are a potent combo, especially against mages. A dampened dragon is generally overlooked, however remember that if you have only one pyro and a DSM then it still does 4 damage, enough to kill a mage after it has been hit by the DSM or another souped up pyro.

Against

    The best way to deal with a DSM is to freeze it, that way, the DSM cannot attack and the dragon is also generally out of the picture too, leaving a lot of your units free to take out any other enemy units.
    You do not generally want to kill a DSM early in the game, leaving it till late game is a better gamble if you have taken out the pyros, this is because the DSM has a slow cool down rate and the dragon will generally not pose much of a threat either.
    Another way to get rid of DSM's is to kill the dragon. By killing the dragon, the DSM becomes a normal pyro and can be dealt with appropriately.

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