Enchantress

Description

    People call these wild scantily clad women Enchantresses because of the hypnotic auras emanating from them. Wherever they go, people are drawn to stop and stare at them as if mesmerized. These Enchantresses have learnt to use this to their advantage.

Statistics

Hit Points : 35              Movement Range : 3
Power : -                    Recovery Time : 3
Armor : 0%

Attack Pattern :
Paralyzes all units within 2 tiles of the Enchantress as long as she maintains Focus.
Focus spells are unblockable and can penetrate Barriers.

Special Abilities :
None

Advantages/Disadvantages

    Enchantresses are very useful in removing threats from the battle. They can be very deadly in the end-game if you have removed ranged units, but can also be used at the beginning to paralyze unsuspecting warriors that have been placed at the front. The enchantress is, in many people's opinions, a very effective unit that greys can use to defeat golds. The enchantress, and most other sorcerors, have no armour and will most likely die if not healed or protected. They are very prone to attacks, and their long recovery may be their downfall.

Formation

DEFENSIVE:
    Many skilled players have placed their enchantresses at the back of their formation, and use them to lure scouts or actually scare warriors off with it's paralyzing ability. After ranged units have been removed, the enchantress is a very deadly threat, and would make knights and other slow warriors become harmless and prone to paralyzing. Many players use barriers as protection and a distraction for the enchantress. With it, they can protect the enchantress, while they kill the paralyzed units.
OFFENSIVE
    Some people use it accompanied with a witch bomb, as a suicidal formation. Witches can do lethal damage, and enchantresses can paralyze units such as scouts and dragons, which will easily destroy the witches from a distance. Knights and assasins that rush in to attack the witches may be paralyzed by the enchantresses. Barrier wards are almost always used in this form to protect the enchantress when it finds that crucial moment to freeze many units.

Tactics

    The enchantress makes the knight's and assasin's blocking useless, because once paralyzed, the cannot block. Blocking can be an annoyance, and the enchantress assures that the unit will not move or block.
    It is very deadly once all the ranged units are removed from gameplay. The enchantress isnt very threatening with a scout or mage to break it's focus. A very good combination with the enchantress and other sorcerors is a barrier, because it can keep it alive while it undergoes it's long recovery turn.
    You can prolong the enchantress and save it from attacks. Using a barrier will be a distraction, and clerics can save it after it becomes attacked. So, after it breaks focus, you can paralyze again the next turn, while you kill other warriors that may be threatening the enchantress.
    They can stop and block off an opposing units path, while other units with heavy damage, such as a knight, can kill the unit off while it is paralyzed, and no chance of blocking the attack.
    The enchantress can change and reverse the game, and can have a major impact with it's large range. But, with unskilled players, they can be a nuisance and will paralyze youre own units, mainly because it has a large range that will paralyze anything, and doesnt have much movement to move away from friendly units.
    They can lure units such as the scout and mages, while other units can kill the advancing warriors. You can also paralyze your own units, such as knights, while opposing units advance to attack the paralyzed units. Before they can attack, the enchantress breaks it's focus, while the opponent's units become ambushed by the unparalyzed knights.

Against

    The enchantress can survive a long period of time if protected, but is vulnerable to attacks without any protection. It has a very long recovery time, so it may die before it recovers and paralyzes again.
    The biggest threat to enchantresses are muds (because they can break their focus easily), scouts (trickshots can go through defending units) and mages (ranged attack can do lethal damage while the paralyzed unit can finish it off).
    A combination of a lightning ward and anything else will basically kill the enchantress.
    A Scout can kill an Enchantress in 3 turns without healing.
    Two knights can kill the enchantress without healing.
    Two witch attacks can kill an Enchantress with healing.
    Three attacks of anything else will basically destroy the enchantress.

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