Formation
"Those skilled in defense hide in the deepest depths of the earth, those skilled in attack maneuver in the highest heights of the sky. Therefore they can preserve themselves and achieve complete victory.
    In ancient times those known as good warriors prevailed when it was easy to prevail. Therefore the victories of good warriors are not noted for cleverness or bravery. Therefore their victories are not flukes. Their victories are not flukes because they position themselves where they will surely win, prevailing over those who have already lost" - Sun Tzu
    As with all strategy games, units placement or formation is a vital role in ensuring your victory or your downfall. You may have the strongest units but what good are they if they can't reach enemy? As said before in the previous section, there are four different types of major formations or strategies that are used by most players. Below are some tips on what to do and what not to do with each formation.
Offensive Formation
    An offensive formation is ... well... one used for offence. The offensive formation consists of many damage dealing units. It's aim is to march up to the enemy and destroy anything that gets in its way. Below is an example of an offensive formation:
    As you can see, the offensive player has quite a lot of units that can deal a lot of damage. They are also all up the front so they can get into the fray and start hammering away at all the unis. However you will also notice two things. One is that they don't have a healer, so if the units are badly hurt, they will not be able to be healed. Another thing is that all the units are lined up, if the opposing player just happens to have a witch that can get in the gaps, that is a lot of damage done to the units in the formation.
Tips for:
- An offensive formation composes of units which can take a fair amount of damage while also dealing out a lot on its own. Knights are the perfect example.
- With an offensive formation, it is ussually possible to take out the cleric on the first turn with either a witch or a dragon. It is highly recommended that the cleric be taken out first go.
- Offensive formations can cause confusion and panic amongst the enemy, thus making them not think properly. This psychological effect can work wonders in your favour.
- If possible, never attack from the front or the side. The back armour is ussually reachable when you are charging forward.
Tips against
- An offensive formation can be easily countered by the use of enchantresses. With their bunched up formations, enchantresses can easily slip in and freeze a large portion of the attacking army.
- Lightning wards are very good at taking out any unit. Against an offensive army, it is useful to have lightning wards as they are very useful in taking down the health of any unit fairly quickly.
- Scouts and assasins are good for flanking the charging enemy and reaching the back armour of the units.
Defensive Formation
    The defensive formation should only be used by those with a stone golem. Below is an example of a defensive formation:
    As can be seen here, almost always the first move is to use the stone golem to armour up the dragon and three knights. The cleric is hidden behind the units to heal what little damage the units have taken and the scout and lightning ward are used to take out any pesky spellcaster units.
Tips for:
- You may have noticed that the formation is in the corner. Turtling in the corner is very effective because the enemy will only able to attack you with half his/her army early in the game. This gives you a chance to take out one half of the army at a time.
- The key to a successful defensive formation is to lower the enemy close. Then, using a frost golem, you can freeze that unit and take it out with any units have without fear of blocking or retaliation.
Tips against:
- Ranged units are the key to beating a defensive formation. By using ranged units, the enemy is forced to come out of hiding to attack your ranged units. By then you can disrupt the focus of the stone golem rendering it useless for the rest of the game.
- Spellcasters such as witches and pyros are good at disrupting the focus of the stone golem even if there is a unit blocking the way. Also, the dark witch should be used to take the cleric as soon as possible.
Flanking Formation
    The flanking form is used to surround the enemy allowing you to reach the back armour of the units of the enemy.

    The formation above is an example of the flanking formation. The dragons and knights in the middle provide a distraction as they are the most powerful units on the field. The units on the side, especially the scouts are good for coming around and behind the enemy to reach the back armour of any units to finish them off or to hurt them even more as well as reaching the pesky cleric.
Tips For
- The main aim is to make the centre force seem as the biggest threat, this involves attacking with it a lot in the early game.
- This is then followed by attackes by the other units on the side. The witches are good for attacking the units in the centre.
Tips against
- Using a spread out formation across the whole field, the flanking units will not be able to get behind your lines to attack your units.
- Paralysers such as enchanties are good for taking care of the flanking units.
General Formation
    More commonly known as the "newbie formation", the general formation uses most of the units available to players. There is no set formation that is good for the general formation because it is so flexible. An example of a general formation is the default starting formation:

    With the general strategy, it is the most deadly yet the most weak formation to use. The general formations relying more on player knowledge and tactics rather than having a set of guidelines like the other formations.
Tips for
- The general formation is veyr flexible, it can adapt to basically all changes on the field.
- It is good for causing confusion among oppononents as your next move is usually unpredictable.
Tips against
- The general formation usually has no set tactic, relying on the other players improvisation to play the game. There is always weakness in the formation. Find it and exploit it.
General Tips For Making Your Own Formation
- Decide on what type of player you are suited at.
- Choose your units carefully.
- Place your units somewhere so that they can be effective. Eg, a cleric is not good at the front of an army
- Decide on what sort of formation you want to have. Ie, do you want a spread out formation that is susceptible at having its units picked off one by one? Or do you want a formation where the units are bunched together where spellcasters can do wonders on them?
- Try out lots of different formations. Only through experimentation will you find that formation which will suit your style of play and will give you victory.
- Do not try to make formation just to counter others. A formation will always have a weakness and they can always be defeated. A part of the game is how you adapt you formation strategies to different scenarios.
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